All 94 skillsDesign and media6 of 10
stryx:3d-texturing
When making or exporting textures from Substance 3D Painter for the web or a game engine.
/stryx:3d-texturingInside its piece: 15 specks, one for each file on its shelf. Its nine group-mates glow on the open book behind it. The light splits toward yellow, the band of Design and media.
In numbers
counted 2026-10-12 in the installed set- 5reference files
- 3helper scripts
- 15files in the skill
- 128KB on disk
- 4chapters
Use it when
in the skill’s own wordsWhen making or exporting PBR textures in Adobe Substance 3D Painter for a web or real-time engine
- choosing an output template or export preset for glTF/GLB
- Three.js
- React Three Fiber
- Babylon.js
- Unity or Unreal
- Packing channels (ORM, metallicRoughness, mask maps)
- Picking texture resolution, sizeLog2, file format or a texture memory budget
- exported textures that look washed out or too dark
- have inverted bumps
- lines at UV seams
- missing baked detail
- metal and roughness swapped
- Checking PBR values (albedo, metallic, roughness)
- Automating exports with the Painter Python API (export_project_textures, batch export, plugins)
- Shrinking exported maps for the web (resize, JPEG, WebP, KTX2/Basis)
- Words
- Substance Painter
- .spp
- texture set
- Export Textures
- output template
- PBR Metallic Roughness
- glTF PBR Metal Roughness
- ORM
- Normal OpenGL/DirectX
- padding
- dilation
- UDIM
Not for
another skill does it- Writing engine scene, loader or shader code→ stryx:3d-engines
- Designing app UI→ stryx:design
On its shelf
15 files, 128 KB- assets/5
- references/5
- scripts/3
- SKILL.md1
- evals/1
Inside the book
4 chapters, by title only- The rules that prevent most texture bugs
- Source images from the local GPU
- Procedure
- Scripts
Works with
the skills it names most- stryx:3d-engines→When building or fixing live 3D inside an app: Three.js, React Three Fiber or Babylon.js.
- stryx:design→When making anything you see: a screen, website, dashboard, logo, icon set, slides or charts.
- stryx:ai-power→When you are not sure which skill fits, or you say "load aipower": it is the map of all skills.
- stryx:image-gen→When an AI image model must make or change a picture: a hero, a product shot, a texture.
- stryx:learn→You say "remember this" or wrap up a session: the lessons are saved for next time.
- stryx:local-ai→When running AI models on your own graphics card: Ollama, LM Studio, ComfyUI.
Claude loads it by itself when the moment comes; by hand, type the line at the top. It comes with the whole set: Installs all 94 skills, 32 agents and the brain program as one set. The skill’s own text is private source and is not shown here.