QUICKSILVER

//01 SURFACE

Quicksilver OS

An operating system that flows. Mercury-tier interfaces that deform around your work, not the other way around.

CHROME · v0.1 FOR FOUNDRIES & ATELIERS MMXXVI

//02 FLUID WINDOWS

Windows that ripple.

Every panel is a sheet of liquid metal. Drag one and the surface tension ripples through the desktop. Drop it, the chrome settles. No virtual desktops — just one continuous mercury workspace.

  • PBR clearcoat 1.0 on every surface
  • Cursor-driven displacement under 4 ms
  • 120 Hz capable on M-class silicon

//03 LIQUID MEMORY

Memory that pours.

State lives on a single chrome surface and pours into whichever app reaches for it. No copy-paste. No file system. Memory flows where attention goes.

  • Content-addressed; zero serialisation
  • Atomic between apps, between machines
  • Encrypted at rest in chrome cells

//04 SURFACE COMPUTE

Compute on the skin.

Every visible pixel is a compute substrate. Models, agents, simulations — they don't run somewhere else. They run on the surface you can see, touch, and shape.

  • Mercury kernel · 2.4 MB
  • GPU + NPU + ANE unified pool
  • Offline-first, on-device, on-skin

//05 EDITIONS

Three states of matter.

i.

Liquid

$0/ forever

For individuals shaping the surface.

  • — 3 fluid windows
  • — 32 GB liquid memory
  • — Local surface compute
  • — Community foundry
ii.

Chrome

FEATURED

$24/ month

For ateliers shipping cinematic work.

  • — Unlimited fluid windows
  • — 2 TB liquid memory
  • — GPU + NPU surface compute
  • — Mercury cloud sync, 5 devices
iii.

Mercury

$96/ month

For foundries running the future.

  • — Team surface, 25 seats
  • — 50 TB liquid memory
  • — Distributed mercury kernel
  • — Private foundry + SLA