All 94 skillsDesign and media10 of 10

stryx:game-dev

When making or fixing a game for the browser or Electron: the loop, controls, collisions, saves.

/stryx:game-dev

Inside its piece: 13 specks, one for each file on its shelf. Its nine group-mates glow on the open book behind it. The light splits toward yellow, the band of Design and media.

In numbers

counted 2026-10-12 in the installed set
  • 11reference files
  • 13files in the skill
  • 132KB on disk
  • 6chapters

Use it when

in the skill’s own words

When making or fixing a game that runs in a browser or an Electron app

    • a platformer
    • shooter
    • runner
    • puzzle or arcade game on Canvas 2D
    • Phaser or PixiJS
  • A game loop, fixed timestep, or speed that changes with the monitor's refresh rate
  • Keyboard, touch or gamepad controls and jump feel (coyote time, jump buffer)
  • Collision, tile maps (Tiled, LDtk), objects passing through walls
    • scenes
    • object pools
    • enemy state machines
    • waves
    • level data
  • Game sound that will not start, effects and music during play
  • Saves and high scores
  • Frame drops or memory that climbs in play
  • Input that fires twice after a restart
  • Choosing a game engine or where game art comes from
  • Packaging a game for the web, itch.io or Windows

Not for

another skill does it

On its shelf

13 files, 132 KB
  • references/11
  • SKILL.md1
  • evals/1

Inside the book

6 chapters, by title only
  1. Step 0 (REQUIRED): read the versions, never recall them
  2. Pick the engine
  3. Art comes from real assets
  4. Core procedure
  5. Current-API rules (what old tutorials get wrong)
  6. Budgets (2D, per frame)

Works with

the skills it names most

Claude loads it by itself when the moment comes; by hand, type the line at the top. It comes with the whole set: Installs all 94 skills, 32 agents and the brain program as one set. The skill’s own text is private source and is not shown here.